Custom Content Importer

first post: nitramssirc wrote: We have a custom content importer for our game we are trying to por...

So... How do I getting it working

first post: DJLad97 wrote: The tutorial thing on the front page doesn't help me at all. I foll...

Having issues importing game.

first post: sharp7 wrote: So I wanted to port my XNA game to silverlight. Here are the steps ...

latest post: sharp7 wrote: So my functions in my XNA game class had to have there headers chan...

I need someone(s) to take over SilverSprite

first post: billreiss wrote: As you've probably seen in other discussions and based on the lack...

Texture2D.getData

first post: masterdimar wrote: Hi people!!! Somebody implement the method Texture2D.GetData ? ...

latest post: billreiss wrote: Can't be done as far as I know... I asked Shawn Hargreaves (of XNA...

Horribly stuck trying to port XNA game

first post: silkcp wrote: Hiya, I'm not a web dev so I am probably just missing something ob...

latest post: silkcp wrote: If you want to try it the other way around, here is a sample projec...

Can SilverSprite run without enableGPUAcceleration=true?

first post: JaredReed wrote: I have my 2D games running using SilverSprite for Silverlight 5. I...

latest post: billreiss wrote: Note that to use the Silverlight 4 version you will need to create ...

How to install nowadays

first post: nojaf wrote: Hello, I've made an XNA 4 project and wish that it can run in a br...

ArgumentNullException on Content.Load<SpriteFont>

first post: ashes999 wrote: I have a straight-forward project. Content.RootDirectory is set to ...

latest post: nojaf wrote: Hi, What is the proper code to load your spritefont in XNA in this ...

Ported both my games from WP7 to Silverlight in 6 hours!

first post: JaredReed wrote: Thanks for all the hard work on SilverSprite. In less than 6 hours...