Spritebatch "Draw" with destination rect stopped working

Jun 10, 2010 at 6:58 PM

I updated my project with the latest source code and my "spritebatch.Draw(texture, destinationRect, Color)"   stopped working all of the sudden. I can't draw with destination rects anymore.......it works fine if I enter a vector2 for a postion.    I checked my code, so I'm not sure what has changed other than the updated source. Can anyone confirm this, or am I just going crazy.....:P