Microsoft.Xna.Framework.Content.Pipeline missing?

Jun 24, 2011 at 4:26 PM

SilverSprite looks extremely interesting, so I wanted get my feet wet by porting a sample XNA game. However, it used the common three-part setup (Data, Processors, and Game) I see in most samples and this gave me a problem. The Processors project will not compile since the namespace Microsoft.Xna.Framework.Content.Pipeline is missing from the SilverSprite assemblies.

1. How do I port a game without having access to this namespace?

2. Will it be included in a future release of SilverSprite?

Best regards

Mikael Borjesson, Sweden