SilverSprite looks extremely interesting, so I wanted get my feet wet by porting a sample XNA game. However, it used the common three-part setup (Data, Processors, and Game) I see in most samples and this gave me a problem. The Processors project will not
compile since the namespace Microsoft.Xna.Framework.Content.Pipeline is missing from the SilverSprite assemblies.
1. How do I port a game without having access to this namespace?
2. Will it be included in a future release of SilverSprite?
Mikael Borjesson, Sweden