Is the XNA 3.0 audio stuff implemented? It doesn't seem like it's working.
Content.Load<Song>(filename) does seem to work, and returns me a physical object; albeit all the properties throw a NotImplementedExxception.
Then MediaPlayer.Play(song) with a Song instance throws a NullReferenceException.
Am I missing something? Is this supposed to work? (FYI, I also can't figure out what combination of path and build action to make SoundEffect find the file either.)