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Why not use Xn4Sl

Mar 21, 2009 at 2:20 PM
Is not the same as silversprite?
Mar 21, 2009 at 4:21 PM
I didn't see xn4sl until I was almost done with my first release of SilverSprite. I haven't actually tried xn4sl, but from what I see, I think SilverSprite is currently able to handle a wider range of XNA games, such as ones with bitmap fonts, generated textures, and the XAP file can be smaller since you can use DXT compressed textures now. I also think xn2sl can't handle drawing with colors other than white. It would be interesting to try a sample with a lot of movement going on in both and see which is faster, I'll try to put something like that together when I get a chance.