I have a textbox class I have created to allow text input. In the XNA version of my game I have no issues, however in the SilverSprite version of my game this code:
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
(which is included in a default XNA game template) causes the game to Exit if I press the Backspace key. This isn't a big problem for me, I just commented out the above code but since it isn't working the same way XNA works it does appear to be a bug.
Thanks and really appreciate your efforts on the SilverSprite project!