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Apr 2
4:40 PM(1 post)
first post: LiquidAsh wrote: This morning I posted (a response in another thread) about my diff...
2:09 PM(4 posts)
first post: LiquidAsh wrote: While porting my XNA Windows game to use Silverlight5Toolkit/Silve...
Mar 7
2:49 PM(4 posts)
first post: billreiss wrote: I'm still waiting to get to the point where I can announce future ...
Feb 23
4:56 PM(1 post)
first post: LiquidAsh wrote: Sorry for the double post. Please feel free to delete this.
Feb 17
4:57 PM(9 posts)
first post: LiquidAsh wrote: Does anyone know whether the new SL5Toolkit + SilverSprite com...
Jan 24
4:21 PM(2 posts)
first post: ashes999 wrote: Is the XNA 3.0 audio stuff implemented? It doesn't seem like it's ...
Jan 8
12:26 AM(3 posts)
first post: WardoXna wrote: Im trying to set the game resolution to 1024x768. I started using ...
Jan 2
2:56 AM(6 posts)
first post: krackegott wrote: As I understand this: Option 1: Add the .xnb file built by the...
Jan 1
10:42 PM(6 posts)
first post: billreiss wrote: So this is what I've been waiting for, an official announcement fr...
Dec 13 2011
1:07 AM(7 posts)
first post: rodrigorf wrote: hi guys, first, congratulations for the Silversprite project, thats...
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