<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>SilverSprite</title><link>http://silversprite.codeplex.com/project/feeds/rss</link><description>Run XNA games without code changes in Silverlight. Since the game compiles into straight Silverlight code, it will run anywhere that Silverlight can. Now with support for Silverlight 5 Toolkit&amp;#39;s SpriteBatch and other XNA compatibility.</description><item><title>New Post: Having issues importing game.</title><link>http://silversprite.codeplex.com/discussions/447134</link><description>&lt;div style="line-height: normal;"&gt;After looking at example programs using silverlight5 I figured out how to port mine but it was a pretty complicated process. &lt;br /&gt;
&lt;/div&gt;</description><author>sharp7</author><pubDate>Mon, 17 Jun 2013 08:01:43 GMT</pubDate><guid isPermaLink="false">New Post: Having issues importing game. 20130617080143A</guid></item><item><title>New Post: Having issues importing game.</title><link>http://silversprite.codeplex.com/discussions/447134</link><description>&lt;div style="line-height: normal;"&gt;Okay fixed spritefont issue. Right click-&amp;gt;properties had it set to &amp;quot;compile&amp;quot; and changing it to &amp;quot;none&amp;quot; fixed it. Also had to convert all .bmp files to .png.&lt;br /&gt;
&lt;br /&gt;
Now when I run it I just get a white screen. I don't really know much about silverlight, should it be displaying things or do I need to add code for it to do that? So far all I have is the following in my MainPage.xaml.cs file: &lt;br /&gt;
&lt;pre&gt;&lt;code&gt;public partial class MainPage : UserControl
{
    Game1 game;
    public MainPage()
    {
        InitializeComponent();
        game = new Game1();
        game.Attach(LayoutRoot);
        game.Run();
    }
}
&lt;/code&gt;&lt;/pre&gt;

Its based on the tutorial on the front page except I added game.Run(); Not sure if I was supposed to. &lt;br /&gt;
&lt;/div&gt;</description><author>sharp7</author><pubDate>Sun, 16 Jun 2013 01:27:47 GMT</pubDate><guid isPermaLink="false">New Post: Having issues importing game. 20130616012747A</guid></item><item><title>New Post: Having issues importing game.</title><link>http://silversprite.codeplex.com/discussions/447134</link><description>&lt;div style="line-height: normal;"&gt;I'm having issues with the spritefont only now. It says random errors for it like &amp;quot;first non-whitespace character on a line&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I fixed the rest of the issues by adding references to microsoft XNA and then deleting the extra Vector etcs in farseer for silverlight. Farseer silverlight also needed a reference to microsoft XNA math.&lt;br /&gt;
&lt;/div&gt;</description><author>sharp7</author><pubDate>Sun, 16 Jun 2013 00:20:57 GMT</pubDate><guid isPermaLink="false">New Post: Having issues importing game. 20130616122057A</guid></item><item><title>New Post: Having issues importing game.</title><link>http://silversprite.codeplex.com/discussions/447134</link><description>&lt;div style="line-height: normal;"&gt;So I wanted to port my XNA game to silverlight. Here are the steps I followed:&lt;br /&gt;
&lt;br /&gt;
-Started a new silverlight project.&lt;br /&gt;
-added all the code content from my game to it (all the .cs files pretty much) using &amp;quot;add existing item&amp;quot;&lt;br /&gt;
-added the reference to silversprite.dll using the &amp;quot;add reference&amp;quot; button.&lt;br /&gt;
-getting a couple errors throughout that won't let me compile, they all say &amp;quot;the type or namespace name &amp;quot;blah&amp;quot; could not be found&lt;br /&gt;
&lt;br /&gt;
Below are some of the things it couldn't find:&lt;br /&gt;
&lt;br /&gt;
These seem pretty basic, especially SpriteBatch. I feel like I'm missing a step or something because something like SpriteBatch should be found in silverlight5 especially with silversprite right? Thank you for your time I really want to be able to put my XNA game onto the web.&lt;br /&gt;
&lt;br /&gt;
Texture2D&lt;br /&gt;
SpriteBatch&lt;br /&gt;
KeyboardState&lt;br /&gt;
GraphicsDevice&lt;br /&gt;
ContentManager&lt;br /&gt;
using Microsoft.Xna.Framework.Audio&lt;br /&gt;
using Microsoft.Xna.Framework.Content&lt;br /&gt;
SpriteSortMode&lt;br /&gt;
BlendState&lt;br /&gt;
&lt;/div&gt;</description><author>sharp7</author><pubDate>Sat, 15 Jun 2013 07:25:46 GMT</pubDate><guid isPermaLink="false">New Post: Having issues importing game. 20130615072546A</guid></item><item><title>Reopened Issue: UpdateOrder on GameComponent needs different implementation. [2448]</title><link>http://silversprite.codeplex.com/workitem/2448</link><description>1&amp;#41; Create something based upon DrawableGameComponent&lt;br /&gt;2&amp;#41; In the Initialize overload, set the Update Order &amp;#40;can successfully be done in the XNA version&amp;#41;&lt;br /&gt;3&amp;#41; In the silversprite version this causes the Components list to be sorted&lt;br /&gt;4&amp;#41; Since the the Initialize method is called while iterating through the Components list, this throws an exception.&lt;br /&gt;&amp;#160;&lt;br /&gt;Something similar probably needs to be done with the DrawOrder implementation&lt;br /&gt;</description><author>kevindwolf</author><pubDate>Fri, 14 Jun 2013 07:00:31 GMT</pubDate><guid isPermaLink="false">Reopened Issue: UpdateOrder on GameComponent needs different implementation. [2448] 20130614070031A</guid></item><item><title>Closed Issue: UpdateOrder on GameComponent needs different implementation. [2448]</title><link>http://silversprite.codeplex.com/workitem/2448</link><description>1&amp;#41; Create something based upon DrawableGameComponent&lt;br /&gt;2&amp;#41; In the Initialize overload, set the Update Order &amp;#40;can successfully be done in the XNA version&amp;#41;&lt;br /&gt;3&amp;#41; In the silversprite version this causes the Components list to be sorted&lt;br /&gt;4&amp;#41; Since the the Initialize method is called while iterating through the Components list, this throws an exception.&lt;br /&gt;&amp;#160;&lt;br /&gt;Something similar probably needs to be done with the DrawOrder implementation&lt;br /&gt;</description><author>kevindwolf</author><pubDate>Thu, 16 May 2013 08:06:10 GMT</pubDate><guid isPermaLink="false">Closed Issue: UpdateOrder on GameComponent needs different implementation. [2448] 20130516080610A</guid></item><item><title>Source code checked in, #79962</title><link>http://silversprite.codeplex.com/SourceControl/changeset/changes/79962</link><description>Upgrade&amp;#58; New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link&amp;#58; http&amp;#58;&amp;#47;&amp;#47;go.microsoft.com&amp;#47;fwlink&amp;#47;&amp;#63;LinkId&amp;#61;254563</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:14:48 GMT</pubDate><guid isPermaLink="false">Source code checked in, #79962 20121001091448P</guid></item><item><title>Source code checked in, #79961</title><link>http://silversprite.codeplex.com/SourceControl/changeset/changes/79961</link><description>Checked in by server upgrade</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:08:39 GMT</pubDate><guid isPermaLink="false">Source code checked in, #79961 20121001090839P</guid></item><item><title>Updated Wiki: Home</title><link>http://silversprite.codeplex.com/wikipage?version=37</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;ATTENTION: If the future of SilverSprite is important to you, please respond to the discussion here &lt;a href="http://silversprite.codeplex.com/discussions/394808"&gt;http://silversprite.codeplex.com/discussions/394808&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Run XNA games without code changes in Silverlight. Since the game compiles into straight Silverlight code, it will run anywhere that Silverlight can. Now with support for Silverlight 5 Toolkit&amp;#39;s SpriteBatch and other XNA compatibility.&lt;br /&gt;&lt;br /&gt;NEW! Silverlight 5 support. The Silverlight 5 Toolkit provides many of the XNA APIs such as SpriteBatch, Mesh and Model, and Input, but some classes are missing like Game and GameComponent. This makes much of the legacy SilverSprite code obsolete, but with Silverlight 5 the goal of SilverSprite is to fill in the gaps. The Silverlight 4 code has been preserved in case anyone needs it but there is a new source tree for Silverlight 5.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Getting your game going with SilverSprite for Silverlight 5&lt;/b&gt;&lt;br /&gt;Step 1. Install Silverlight 5 Tools for Visual Studio 2010 SP1 &lt;a href="http://go.microsoft.com/fwlink/?LinkId=229318"&gt;http://go.microsoft.com/fwlink/?LinkId=229318&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Step 2. Install the Silverlight 5 Toolkit &lt;a href="http://silverlight.codeplex.com/"&gt;http://silverlight.codeplex.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Step 3. Create your Silverlight Project. You have 2 options here, and neither is ideal. You can use the Silverlight 3D Application template which creates a corresponding content project for you and adds the proper references to the Silverlight XNA libraries, or you can create a standard Silverlight project and add the other stuff yourself.&lt;br /&gt;&lt;br /&gt;If you create a standard Silverlight project, you&amp;#39;ll need to add the following assembly references:&lt;br /&gt;&lt;br /&gt;Microsoft.Xna.Framework&lt;br /&gt;Microsoft.Xna.Framework.Content&lt;br /&gt;Microsoft.Xna.Framework.Graphics&lt;br /&gt;Microsoft.Xna.Framework.Graphics.Extensions&lt;br /&gt;Microsoft.Xna.Framework.Graphics.Shaders&lt;br /&gt;Microsoft.Xna.Framework.Math&lt;br /&gt;Microsoft.Xna.Framework.Toolkit&lt;br /&gt;System.Windows.Xna&lt;br /&gt;&lt;br /&gt;Step 4. Add your content. If using the Silverlight 3D Application template you can add your content to the content project generated for you. Alternatively, you can edit the .csproj file and either replace the existing contentproj with your own, or in the case of a standard Silverlight Application you can add the XML for the content project.&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;
&amp;lt;PropertyGroup&amp;gt;
  &amp;lt;XnaContentProject&amp;gt;..\Silverlight3dAppContent\Silverlight3dAppContent.contentproj&amp;lt;/XnaContentProject&amp;gt; &amp;lt;/PropertyGroup&amp;gt;
&amp;lt;Target Name=&amp;quot;BeforeBuild&amp;quot;&amp;gt;
  &amp;lt;MSBuild Projects=&amp;quot;$(XnaContentProject)&amp;quot; Properties=&amp;quot;XnaContentPipelineTargetPlatform=Windows;XnaContentPipelineTargetProfile=Reach&amp;quot; /&amp;gt;
  &amp;lt;CreateItem Include=&amp;quot;$(XnaContentProject)&amp;quot;&amp;gt;
    &amp;lt;Output TaskParameter=&amp;quot;Include&amp;quot; ItemName=&amp;quot;XnaContentProjectItem&amp;quot; /&amp;gt;
  &amp;lt;/CreateItem&amp;gt;
  &amp;lt;CreateProperty Value=&amp;quot;%(XnaContentProjectItem.RelativeDir)&amp;quot;&amp;gt;
    &amp;lt;Output TaskParameter=&amp;quot;Value&amp;quot; PropertyName=&amp;quot;XnaContentProjectPath&amp;quot; /&amp;gt;
  &amp;lt;/CreateProperty&amp;gt;
  &amp;lt;CreateItem Include=&amp;quot;$(XnaContentProjectPath)cachefile*targetpath.txt&amp;quot;&amp;gt;
    &amp;lt;Output TaskParameter=&amp;quot;Include&amp;quot; ItemName=&amp;quot;XnaContentCacheFile&amp;quot; /&amp;gt;
  &amp;lt;/CreateItem&amp;gt;
  &amp;lt;ReadLinesFromFile File=&amp;quot;@(XnaContentCacheFile)&amp;quot; Condition=&amp;quot;Exists(@(XnaContentCacheFile))&amp;quot;&amp;gt;
    &amp;lt;Output TaskParameter=&amp;quot;Lines&amp;quot; ItemName=&amp;quot;XnaContentOutputs&amp;quot; /&amp;gt;
  &amp;lt;/ReadLinesFromFile&amp;gt;
  &amp;lt;CreateItem Include=&amp;quot;@(XnaContentOutputs-&amp;gt;&amp;#39;$(XnaContentProjectPath)bin\AnyCPU\$(Configuration)\%(Identity)&amp;#39;)&amp;quot; AdditionalMetadata=&amp;quot;Link=Content\%(RelativeDir)%(Filename)%(Extension)&amp;quot;&amp;gt;
    &amp;lt;Output TaskParameter=&amp;quot;Include&amp;quot; ItemName=&amp;quot;Content&amp;quot; /&amp;gt;
  &amp;lt;/CreateItem&amp;gt;
&amp;lt;/Target&amp;gt;
&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Replace the XnaContentProject to point to the location of your content file. You can see examples of how this should look in the Samples folder.&lt;br /&gt;&lt;br /&gt;Step 5. Add SilverSprite.dll to your Silverlight application.&lt;br /&gt;&lt;br /&gt;Step 6. Add your source files to the Silverlight application.&lt;br /&gt;&lt;br /&gt;Step 7. Add code to MainPage.xaml.cs to attach to your game class, here is an example from the Role Playing Game sample:&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;
    public partial class MainPage : UserControl
    {
        RolePlayingGame game;

        public MainPage()
        {
            InitializeComponent();
            game = new RolePlayingGame();
            game.Attach(LayoutRoot);
        }
    }
&lt;/pre&gt;&lt;br /&gt; &lt;br /&gt;Step 8. Unfortunately the Color enums such as Color.CornflowerBlue were not included with Silverlight 5, and there is no way to provide them, so SilverSprite provides a ColorHelper class. You can change Color.CornflowerBlue with ColorHelper.CornflowerBlue and the same goes for any other colors. To compile for both XNA and Silverlight, you can #if all of these or you can add ColorHelper.cs to your XNA project.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Some things just don&amp;#39;t work at all, like XACT sound and networking.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A good amount of the code for the Silverlight 4 version and some for Silverlight 5 comes from the Mono.Xna &lt;a href="http://code.google.com/p/monoxna/"&gt;http://code.google.com/p/monoxna/&lt;/a&gt; library.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Mon, 10 Sep 2012 16:32:23 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120910043223P</guid></item><item><title>New Post: I need someone(s) to take over SilverSprite</title><link>http://silversprite.codeplex.com/discussions/394808</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;As you've probably seen in other discussions and based on the lack of activity from a development standpoint on SilverSprite this is not a project I am currently passionate about supporting. This is for many reasons, but the main reason is that I don't see
 myself creating any Silverlight based games in the future. Much of this has to do with Microsoft's lack of interest in Silverlight, and the fact that Silverlight 5 is crippled from a hardware acceleration standpoint because of what a user has to do to enable
 it.&lt;/p&gt;
&lt;p&gt;I also hadn't seen much activity so it wasn't clear to me if anyone else cared either, and so I was thinking that I was happy that SilverSprite gave birth to MonoGame, inspired project ExEn, etc and that it had a good run, but had lived out its usefulness.&lt;/p&gt;
&lt;p&gt;Over the last couple of weeks I've seen a resurgence of interest and so it seems like some people do still care about this project so I would like to offer the opportunity if anyone is interested to take over the project and become its coordinator and run
 with it.&lt;/p&gt;
&lt;p&gt;I would love to see this project live on, but if this doesn't happen then I see this project still being available in its current form but that no more development or support will be done on it.&lt;/p&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 20:19:53 GMT</pubDate><guid isPermaLink="false">New Post: I need someone(s) to take over SilverSprite 20120907081953P</guid></item><item><title>New Post: I need someone(s) to take over SilverSprite</title><link>http://silversprite.codeplex.com/discussions/394808</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;As you've probably seen in other discussions and based on the lack of activity from a development standpoint on SilverSprite this is not a project I am currently passionate about supporting. This is for many reasons, but the main reason is that I don't see
 myself creating any Silverlight based games in the future. Much of this has to do with Microsoft's lack of interest in Silverlight, and the fact that Silverlight 5 is crippled from a hardware acceleration standpoint because of what a user has to do to enable
 it.&lt;/p&gt;
&lt;p&gt;I also hadn't seen much activity so it wasn't clear to me if anyone else cared either, and so I was thinking that I was happy that SilverSprite gave birth to MonoGame, inspired project ExEn, etc and that it had a good run, but had lived out its usefulness.&lt;/p&gt;
&lt;p&gt;Over the last couple of weeks I've seen a resurgence of interest and so it seems like some people do still care about this project so I would like to offer the opportunity if anyone is interested to take over the project and become its coordinator and run
 with it.&lt;/p&gt;
&lt;p&gt;I would love to see this project live on, but if this doesn't happen then I see this project still being available in its current form but that no more development or support will be done on it.&lt;/p&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 20:19:53 GMT</pubDate><guid isPermaLink="false">New Post: I need someone(s) to take over SilverSprite 20120907081953P</guid></item><item><title>New Post: Texture2D.getData</title><link>http://silversprite.codeplex.com/discussions/394805</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div&gt;Can't be done as far as I know... I asked Shawn Hargreaves (of XNA fame) about this and he said the way it's implemented inside Silverlight there's no way to get to this data.&lt;/div&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 19:49:39 GMT</pubDate><guid isPermaLink="false">New Post: Texture2D.getData 20120907074939P</guid></item><item><title>New Post: Texture2D.getData</title><link>http://silversprite.codeplex.com/discussions/394805</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div&gt;Can't be done as far as I know... I asked Shawn Hargreaves (of XNA fame) about this and he said the way it's implemented inside Silverlight there's no way to get to this data.&lt;/div&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 19:49:39 GMT</pubDate><guid isPermaLink="false">New Post: Texture2D.getData 20120907074939P</guid></item><item><title>New Post: Texture2D.getData</title><link>http://silversprite.codeplex.com/discussions/394805</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi people!!!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Somebody implement the method Texture2D.GetData ?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;
&lt;/div&gt;</description><author>masterdimar</author><pubDate>Fri, 07 Sep 2012 19:44:55 GMT</pubDate><guid isPermaLink="false">New Post: Texture2D.getData 20120907074455P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;If you want to try it the other way around, here is a sample project I am using to try get it to work&lt;/p&gt;
&lt;p&gt;It's on my google drive (file &amp;gt; download)&lt;/p&gt;
&lt;p&gt;https://docs.google.com/open?id=0BxgMP3OptZhdR29OeTEwNEhfbGc&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Basically XNAtest should just draw a rectangle in the upper left.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;One other thing to point out, not sure which silversprite DLL I should use, been referencing this one:&lt;/p&gt;
&lt;p&gt;..\Silversprite\silversprite\SL5\SilverSprite\Bin\Debug\SilverSprite.dll&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>silkcp</author><pubDate>Fri, 07 Sep 2012 15:11:23 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907031123P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Getting this:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Error&lt;span&gt; &lt;/span&gt;1&lt;span&gt; &lt;/span&gt;The "ShaderBuildTask.ShaderCompile" task could not be loaded from the assembly ShaderBuildTask, Version=1.0.3072.18169, Culture=neutral, PublicKeyToken=44e467d1687af125. &amp;nbsp;Confirm that the &amp;lt;UsingTask&amp;gt; declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask.&lt;span&gt; &lt;/span&gt;D:\VS\Projects\Solar Wind\C#\SolarWind\SolarWind.csproj&lt;span&gt; &lt;/span&gt;175&lt;span&gt; &lt;/span&gt;5&lt;span&gt; &lt;/span&gt;SolarWind&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Are there some other prereqs I need on my machine? I literally only installed the stuff here:&amp;nbsp;&lt;a href="http://silversprite.codeplex.com/"&gt;http://silversprite.codeplex.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;.. and XNA 4.0 / VS2010 of course.&lt;/p&gt;&lt;/div&gt;</description><author>silkcp</author><pubDate>Fri, 07 Sep 2012 14:49:09 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907024909P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div&gt;Ok let's take a step back and take SilverSprite out of the picture... please try downloading and compiling this sample:&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;a href="http://code.msdn.microsoft.com/silverlight/Solar-Wind-3D-Sample-4cb56170"&gt;http://code.msdn.microsoft.com/silverlight/Solar-Wind-3D-Sample-4cb56170&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;If it doesn't work either then you know it's a Silverlight/XNA issue and the
&lt;a href="http://silverlight.net"&gt;silverlight.net&lt;/a&gt; forums would probably be the best place to look for help. If it does work then we can investigate SilverSprite further.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Bill&lt;/div&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 14:25:39 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907022539P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Hiya&lt;/p&gt;
&lt;p&gt;From the samples..&lt;/p&gt;
&lt;p&gt;BloomPostProcess - can't compile, loads of compile errors&lt;/p&gt;
&lt;p&gt;Marblets - can't compile, won't recognise XNA framework even though it is in references&lt;/p&gt;
&lt;p&gt;RolePlayingGame - white page&lt;/p&gt;
&lt;p&gt;Platformer - white page&lt;/p&gt;
&lt;p&gt;SnakeGame (after vs2010 convert) -&amp;nbsp;Error&lt;span&gt; &lt;/span&gt;1&lt;span&gt; &lt;/span&gt;The font family "Becker Black NF" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font.&lt;span&gt; &lt;/span&gt;D:\Apps\Silversprite\silversprite\SL5\Samples\SnakeGameSilverSprite\SnakeGameSilverSprite\beckerBlack.spritefont&lt;span&gt; &lt;/span&gt;SnakeGameSilverSprite&lt;/p&gt;
&lt;p&gt;CardStarterKit - Missing cards framework, can't run&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I'm using latest XNA (4.0refresh), VS2010. My XNA games run fine, just not having any luck with the samples above or getting my game into a browser. For info it's this game over 'ere! &amp;nbsp;&lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=92982170"&gt;http://steamcommunity.com/sharedfiles/filedetails/?id=92982170&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Be cool to get it into web.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>silkcp</author><pubDate>Fri, 07 Sep 2012 14:17:32 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907021732P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div&gt;Do the samples work? I'd start with one of those and then see what you're doing differently.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Bill&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 12:05:49 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907120549P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div&gt;Do the samples work? I'd start with one of those and then see what you're doing differently.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Bill&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 12:05:49 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907120549P</guid></item></channel></rss>