<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>silversprite Discussions Rss Feed</title><link>http://silversprite.codeplex.com/Thread/List.aspx</link><description>silversprite Discussions Rss Description</description><item><title>New Post: I need someone(s) to take over SilverSprite</title><link>http://silversprite.codeplex.com/discussions/394808</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;As you've probably seen in other discussions and based on the lack of activity from a development standpoint on SilverSprite this is not a project I am currently passionate about supporting. This is for many reasons, but the main reason is that I don't see
 myself creating any Silverlight based games in the future. Much of this has to do with Microsoft's lack of interest in Silverlight, and the fact that Silverlight 5 is crippled from a hardware acceleration standpoint because of what a user has to do to enable
 it.&lt;/p&gt;
&lt;p&gt;I also hadn't seen much activity so it wasn't clear to me if anyone else cared either, and so I was thinking that I was happy that SilverSprite gave birth to MonoGame, inspired project ExEn, etc and that it had a good run, but had lived out its usefulness.&lt;/p&gt;
&lt;p&gt;Over the last couple of weeks I've seen a resurgence of interest and so it seems like some people do still care about this project so I would like to offer the opportunity if anyone is interested to take over the project and become its coordinator and run
 with it.&lt;/p&gt;
&lt;p&gt;I would love to see this project live on, but if this doesn't happen then I see this project still being available in its current form but that no more development or support will be done on it.&lt;/p&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 20:19:53 GMT</pubDate><guid isPermaLink="false">New Post: I need someone(s) to take over SilverSprite 20120907081953P</guid></item><item><title>New Post: I need someone(s) to take over SilverSprite</title><link>http://silversprite.codeplex.com/discussions/394808</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;As you've probably seen in other discussions and based on the lack of activity from a development standpoint on SilverSprite this is not a project I am currently passionate about supporting. This is for many reasons, but the main reason is that I don't see
 myself creating any Silverlight based games in the future. Much of this has to do with Microsoft's lack of interest in Silverlight, and the fact that Silverlight 5 is crippled from a hardware acceleration standpoint because of what a user has to do to enable
 it.&lt;/p&gt;
&lt;p&gt;I also hadn't seen much activity so it wasn't clear to me if anyone else cared either, and so I was thinking that I was happy that SilverSprite gave birth to MonoGame, inspired project ExEn, etc and that it had a good run, but had lived out its usefulness.&lt;/p&gt;
&lt;p&gt;Over the last couple of weeks I've seen a resurgence of interest and so it seems like some people do still care about this project so I would like to offer the opportunity if anyone is interested to take over the project and become its coordinator and run
 with it.&lt;/p&gt;
&lt;p&gt;I would love to see this project live on, but if this doesn't happen then I see this project still being available in its current form but that no more development or support will be done on it.&lt;/p&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 20:19:53 GMT</pubDate><guid isPermaLink="false">New Post: I need someone(s) to take over SilverSprite 20120907081953P</guid></item><item><title>New Post: Texture2D.getData</title><link>http://silversprite.codeplex.com/discussions/394805</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div&gt;Can't be done as far as I know... I asked Shawn Hargreaves (of XNA fame) about this and he said the way it's implemented inside Silverlight there's no way to get to this data.&lt;/div&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 19:49:39 GMT</pubDate><guid isPermaLink="false">New Post: Texture2D.getData 20120907074939P</guid></item><item><title>New Post: Texture2D.getData</title><link>http://silversprite.codeplex.com/discussions/394805</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div&gt;Can't be done as far as I know... I asked Shawn Hargreaves (of XNA fame) about this and he said the way it's implemented inside Silverlight there's no way to get to this data.&lt;/div&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 19:49:39 GMT</pubDate><guid isPermaLink="false">New Post: Texture2D.getData 20120907074939P</guid></item><item><title>New Post: Texture2D.getData</title><link>http://silversprite.codeplex.com/discussions/394805</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi people!!!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Somebody implement the method Texture2D.GetData ?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;
&lt;/div&gt;</description><author>masterdimar</author><pubDate>Fri, 07 Sep 2012 19:44:55 GMT</pubDate><guid isPermaLink="false">New Post: Texture2D.getData 20120907074455P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;If you want to try it the other way around, here is a sample project I am using to try get it to work&lt;/p&gt;
&lt;p&gt;It's on my google drive (file &amp;gt; download)&lt;/p&gt;
&lt;p&gt;https://docs.google.com/open?id=0BxgMP3OptZhdR29OeTEwNEhfbGc&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Basically XNAtest should just draw a rectangle in the upper left.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;One other thing to point out, not sure which silversprite DLL I should use, been referencing this one:&lt;/p&gt;
&lt;p&gt;..\Silversprite\silversprite\SL5\SilverSprite\Bin\Debug\SilverSprite.dll&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>silkcp</author><pubDate>Fri, 07 Sep 2012 15:11:23 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907031123P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Getting this:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Error&lt;span&gt; &lt;/span&gt;1&lt;span&gt; &lt;/span&gt;The "ShaderBuildTask.ShaderCompile" task could not be loaded from the assembly ShaderBuildTask, Version=1.0.3072.18169, Culture=neutral, PublicKeyToken=44e467d1687af125. &amp;nbsp;Confirm that the &amp;lt;UsingTask&amp;gt; declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask.&lt;span&gt; &lt;/span&gt;D:\VS\Projects\Solar Wind\C#\SolarWind\SolarWind.csproj&lt;span&gt; &lt;/span&gt;175&lt;span&gt; &lt;/span&gt;5&lt;span&gt; &lt;/span&gt;SolarWind&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Are there some other prereqs I need on my machine? I literally only installed the stuff here:&amp;nbsp;&lt;a href="http://silversprite.codeplex.com/"&gt;http://silversprite.codeplex.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;.. and XNA 4.0 / VS2010 of course.&lt;/p&gt;&lt;/div&gt;</description><author>silkcp</author><pubDate>Fri, 07 Sep 2012 14:49:09 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907024909P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div&gt;Ok let's take a step back and take SilverSprite out of the picture... please try downloading and compiling this sample:&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;&lt;a href="http://code.msdn.microsoft.com/silverlight/Solar-Wind-3D-Sample-4cb56170"&gt;http://code.msdn.microsoft.com/silverlight/Solar-Wind-3D-Sample-4cb56170&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;If it doesn't work either then you know it's a Silverlight/XNA issue and the
&lt;a href="http://silverlight.net"&gt;silverlight.net&lt;/a&gt; forums would probably be the best place to look for help. If it does work then we can investigate SilverSprite further.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Bill&lt;/div&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 14:25:39 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907022539P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Hiya&lt;/p&gt;
&lt;p&gt;From the samples..&lt;/p&gt;
&lt;p&gt;BloomPostProcess - can't compile, loads of compile errors&lt;/p&gt;
&lt;p&gt;Marblets - can't compile, won't recognise XNA framework even though it is in references&lt;/p&gt;
&lt;p&gt;RolePlayingGame - white page&lt;/p&gt;
&lt;p&gt;Platformer - white page&lt;/p&gt;
&lt;p&gt;SnakeGame (after vs2010 convert) -&amp;nbsp;Error&lt;span&gt; &lt;/span&gt;1&lt;span&gt; &lt;/span&gt;The font family "Becker Black NF" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font.&lt;span&gt; &lt;/span&gt;D:\Apps\Silversprite\silversprite\SL5\Samples\SnakeGameSilverSprite\SnakeGameSilverSprite\beckerBlack.spritefont&lt;span&gt; &lt;/span&gt;SnakeGameSilverSprite&lt;/p&gt;
&lt;p&gt;CardStarterKit - Missing cards framework, can't run&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I'm using latest XNA (4.0refresh), VS2010. My XNA games run fine, just not having any luck with the samples above or getting my game into a browser. For info it's this game over 'ere! &amp;nbsp;&lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=92982170"&gt;http://steamcommunity.com/sharedfiles/filedetails/?id=92982170&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Be cool to get it into web.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>silkcp</author><pubDate>Fri, 07 Sep 2012 14:17:32 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907021732P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div&gt;Do the samples work? I'd start with one of those and then see what you're doing differently.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Bill&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 12:05:49 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907120549P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div&gt;Do the samples work? I'd start with one of those and then see what you're doing differently.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
&lt;div&gt;Bill&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 12:05:49 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907120549P</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Well I just set up my dev environment from scratch, using full VS2010 premium, and following the home page guide here to the latter.&lt;/p&gt;
&lt;p&gt;*Still* getting a blank web page, even on a little test XNA class I wrote that just renders a rectangle to screen (or should, since it does when&amp;nbsp;running&amp;nbsp;the c#/xna project).&lt;/p&gt;
&lt;p&gt;Is there&amp;nbsp;something&amp;nbsp;missing from the guide,&amp;nbsp;particularly&amp;nbsp;the web side, which a web newb like me would be oblivious to?&lt;/p&gt;&lt;/div&gt;</description><author>silkcp</author><pubDate>Fri, 07 Sep 2012 11:39:43 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907113943A</guid></item><item><title>New Post: Horribly stuck trying to port XNA game</title><link>http://silversprite.codeplex.com/discussions/394223</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Well I just set up my dev environment from scratch, using full VS2010 premium, and following the home page guide here to the latter.&lt;/p&gt;
&lt;p&gt;*Still* getting a blank web page, even on a little test XNA class I wrote that just renders a rectangle to screen (or should, since it does when&amp;nbsp;running&amp;nbsp;the c#/xna project).&lt;/p&gt;
&lt;p&gt;Is there&amp;nbsp;something&amp;nbsp;missing from the guide,&amp;nbsp;particularly&amp;nbsp;the web side, which a web newb like me would be oblivious to?&lt;/p&gt;&lt;/div&gt;</description><author>silkcp</author><pubDate>Fri, 07 Sep 2012 11:39:43 GMT</pubDate><guid isPermaLink="false">New Post: Horribly stuck trying to port XNA game 20120907113943A</guid></item><item><title>New Post: Can SilverSprite run without enableGPUAcceleration=true?</title><link>http://silversprite.codeplex.com/discussions/394713</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Note that to use the Silverlight 4 version you will need to create a Silverlight 4 application because with the built in stuff in SL5 you'll get conflicts if you try to use the SL4 version there. I actually have never tried ExEn so I can't help you there&lt;/p&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 10:20:20 GMT</pubDate><guid isPermaLink="false">New Post: Can SilverSprite run without enableGPUAcceleration=true? 20120907102020A</guid></item><item><title>New Post: Can SilverSprite run without enableGPUAcceleration=true?</title><link>http://silversprite.codeplex.com/discussions/394713</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Bill,&lt;/p&gt;
&lt;p&gt;Thanks for the reply. I'll look at the SL4 version and ExEn. I thought ExEn wasn't really being worked on either though?&lt;/p&gt;
&lt;p&gt;Jared&lt;/p&gt;&lt;/div&gt;</description><author>JaredReed</author><pubDate>Fri, 07 Sep 2012 04:35:06 GMT</pubDate><guid isPermaLink="false">New Post: Can SilverSprite run without enableGPUAcceleration=true? 20120907043506A</guid></item><item><title>New Post: Can SilverSprite run without enableGPUAcceleration=true?</title><link>http://silversprite.codeplex.com/discussions/394713</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Bill,&lt;/p&gt;
&lt;p&gt;Thanks for the reply. I'll look at the SL4 version and ExEn. I thought ExEn wasn't really being worked on either though?&lt;/p&gt;
&lt;p&gt;Jared&lt;/p&gt;&lt;/div&gt;</description><author>JaredReed</author><pubDate>Fri, 07 Sep 2012 04:35:06 GMT</pubDate><guid isPermaLink="false">New Post: Can SilverSprite run without enableGPUAcceleration=true? 20120907043506A</guid></item><item><title>New Post: Can SilverSprite run without enableGPUAcceleration=true?</title><link>http://silversprite.codeplex.com/discussions/394713</link><description>&lt;div style="line-height: normal;"&gt;
&lt;div&gt;
&lt;p&gt;&lt;span style="font-size:9.0pt; font-family:"&gt;If you want to do this, you want to run the Silverlight 4 version. It’s still there in the source tree, moved to SL4, or you can get the previous download before it was switched to SL5. I kept it available so that
 you could use it if you wanted to do something without requiring special permissions.
&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:9.0pt; font-family:"&gt;I agree that it sucks that SL5 needs special permissions and that’s one major reason why I’m not really doing anything with SilverSprite anymore. I’d love for someone who is passionate about the project to keep
 it going, but there’s project ExEn out there if you want a better supported framework.
&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:9.0pt; font-family:"&gt;I’m really happy that SilverSprite led the way for MonoGame and ExEn so the project was more successful than I ever dreamed but I just don’t have enough interest personally in keeping it going.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:9.0pt; font-family:"&gt;Bill &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:9.0pt; font-family:"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;</description><author>billreiss</author><pubDate>Fri, 07 Sep 2012 04:17:29 GMT</pubDate><guid isPermaLink="false">New Post: Can SilverSprite run without enableGPUAcceleration=true? 20120907041729A</guid></item><item><title>New Post: Can SilverSprite run without enableGPUAcceleration=true?</title><link>http://silversprite.codeplex.com/discussions/394713</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I have my 2D games running using SilverSprite for Silverlight 5. I just came to the realization that users who want to play my games will need to go into their Silverlight Properties, click the &amp;quot;Permissions&amp;quot; tab, find my website url, and click the &amp;quot;Allow&amp;quot;
 button, then click ok, so my game can run. I've read about others having the same problem with enableGPUAcceleration=true in Silverlight.&lt;/p&gt;
&lt;p&gt;Unfortunately, asking end users to do such a thing will result in very few of them getting to the game. Especially when I want this game on Facebook, where too many clicks/instructions means a huge number of people will not play.&lt;/p&gt;
&lt;p&gt;So, my question is, can SilverSprite run without enableGPUAcceleration=true?&lt;/p&gt;
&lt;p&gt;Perhaps the SL4 stuff will run without it. I'll be diving in to find out, but if anyone out there knows, I would greatly appreciate any information you may have.&lt;/p&gt;
&lt;p&gt;Thanks,&lt;/p&gt;
&lt;p&gt;Jared&lt;/p&gt;
&lt;/div&gt;</description><author>JaredReed</author><pubDate>Fri, 07 Sep 2012 03:26:02 GMT</pubDate><guid isPermaLink="false">New Post: Can SilverSprite run without enableGPUAcceleration=true? 20120907032602A</guid></item><item><title>New Post: Can SilverSprite run without enableGPUAcceleration=true?</title><link>http://silversprite.codeplex.com/discussions/394713</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I have my 2D games running using SilverSprite for Silverlight 5. I just came to the realization that users who want to play my games will need to go into their Silverlight Properties, click the &amp;quot;Permissions&amp;quot; tab, find my website url, and click the &amp;quot;Allow&amp;quot;
 button, then click ok, so my game can run. I've read about others having the same problem with enableGPUAcceleration=true in Silverlight.&lt;/p&gt;
&lt;p&gt;Unfortunately, asking end users to do such a thing will result in very few of them getting to the game. Especially when I want this game on Facebook, where too many clicks/instructions means a huge number of people will not play.&lt;/p&gt;
&lt;p&gt;So, my question is, can SilverSprite run without enableGPUAcceleration=true?&lt;/p&gt;
&lt;p&gt;Perhaps the SL4 stuff will run without it. I'll be diving in to find out, but if anyone out there knows, I would greatly appreciate any information you may have.&lt;/p&gt;
&lt;p&gt;Thanks,&lt;/p&gt;
&lt;p&gt;Jared&lt;/p&gt;
&lt;/div&gt;</description><author>JaredReed</author><pubDate>Fri, 07 Sep 2012 03:26:02 GMT</pubDate><guid isPermaLink="false">New Post: Can SilverSprite run without enableGPUAcceleration=true? 20120907032602A</guid></item><item><title>New Post: How to install nowadays</title><link>http://silversprite.codeplex.com/discussions/394590</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;I've made an XNA 4 project and wish that it can run in a browser.&lt;/p&gt;
&lt;p&gt;So how do I install SilverSprite? (Using Silverlight 4)&lt;/p&gt;
&lt;p&gt;Can anybody give me a detailed list of steps please.&lt;/p&gt;
&lt;p&gt;Regards,&lt;/p&gt;
&lt;p&gt;nojaf&lt;/p&gt;
&lt;/div&gt;</description><author>nojaf</author><pubDate>Thu, 06 Sep 2012 07:10:29 GMT</pubDate><guid isPermaLink="false">New Post: How to install nowadays 20120906071029A</guid></item></channel></rss>