<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>silversprite Releases Rss Feed</title><link>http://silversprite.codeplex.com/Release/ProjectReleases.aspx</link><description>silversprite Releases Rss Description</description><item><title>Created Release: SilverSprite for Silverlight 5 binaries (Feb 12, 2012)</title><link>http://silversprite.codeplex.com/releases?ReleaseId=82165</link><description>&lt;div class="wikidoc"&gt;Binaries for SilverSprite Feb 12 2012 for SL4 and SL5.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Sun, 12 Feb 2012 19:57:59 GMT</pubDate><guid isPermaLink="false">Created Release: SilverSprite for Silverlight 5 binaries (Feb 12, 2012) 20120212075759P</guid></item><item><title>Released: SilverSprite for Silverlight 5 binaries (Feb 12, 2012)</title><link>http://silversprite.codeplex.com/releases/view/82165</link><description>
&lt;div class="wikidoc"&gt;Binaries for SilverSprite Feb 12 2012 for SL4 and SL5.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Sun, 12 Feb 2012 19:57:59 GMT</pubDate><guid isPermaLink="false">Released: SilverSprite for Silverlight 5 binaries (Feb 12, 2012) 20120212075759P</guid></item><item><title>Created Release: SilverSprite Source, Samples, and Binaries (Feb 12, 2012)</title><link>http://silversprite.codeplex.com/releases?ReleaseId=82162</link><description>&lt;div class="wikidoc"&gt;First code drop of new Silverlight 5 support. Also includes samples and Silverlight 4 source code.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Sun, 12 Feb 2012 19:43:44 GMT</pubDate><guid isPermaLink="false">Created Release: SilverSprite Source, Samples, and Binaries (Feb 12, 2012) 20120212074344P</guid></item><item><title>Released: SilverSprite Source, Samples, and Binaries (Feb 12, 2012)</title><link>http://silversprite.codeplex.com/releases/view/82162</link><description>
&lt;div class="wikidoc"&gt;First code drop of new Silverlight 5 support. Also includes samples and Silverlight 4 source code.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Sun, 12 Feb 2012 19:43:44 GMT</pubDate><guid isPermaLink="false">Released: SilverSprite Source, Samples, and Binaries (Feb 12, 2012) 20120212074344P</guid></item><item><title>Updated Release: SilverSprite 3.0 Alpha 2 (Mar 23, 2010)</title><link>http://silversprite.codeplex.com/releases/view/41574</link><description>&lt;div class="wikidoc"&gt;These are the latest binaries for SilverSprite. The major changes for this release are that we are now using the XNA namespaces (no more #if SILVERLIGHT woot!) and there is a new SilverArcade.SlverSprite.Core assembly. You now need to include references for both SilverArcade.SilverSprite.Core and SilverArcade.SilverSprite for your XNA game. SilverArcade.SilverSprite.Core contains Vector, Matrix, and some other helpful classes than can be useful to Silverlight game developers that don&amp;#39;t necessarily want to use the XNA style of development.&lt;br /&gt;&lt;br /&gt;NEW: Added SilverArcade.SilverSprite.Core.Phone.dll which contains a Windows Phone 7 version of the game loop.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Tue, 23 Mar 2010 22:28:15 GMT</pubDate><guid isPermaLink="false">Updated Release: SilverSprite 3.0 Alpha 2 (Mar 23, 2010) 20100323102815P</guid></item><item><title>Released: SilverSprite 3.0 Alpha 2 (Mar 23, 2010)</title><link>http://silversprite.codeplex.com/releases/view/41574</link><description>&lt;div&gt;These are the latest binaries for SilverSprite. The major changes for this release are that we are now using the XNA namespaces (no more #if SILVERLIGHT woot!) and there is a new SilverArcade.SlverSprite.Core assembly. You now need to include references for both SilverArcade.SilverSprite.Core and SilverArcade.SilverSprite for your XNA game. SilverArcade.SilverSprite.Core contains Vector, Matrix, and some other helpful classes than can be useful to Silverlight game developers that don&amp;#39;t necessarily want to use the XNA style of development.&lt;br&gt;&lt;br&gt;NEW: Added SilverArcade.SilverSprite.Core.Phone.dll which contains a Windows Phone 7 version of the game loop.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Tue, 23 Mar 2010 22:28:15 GMT</pubDate><guid isPermaLink="false">Released: SilverSprite 3.0 Alpha 2 (Mar 23, 2010) 20100323102815P</guid></item><item><title>Updated Release: SilverSprite 3.0 Alpha 2 (Mar 07, 2010)</title><link>http://silversprite.codeplex.com/releases/view/41574</link><description>&lt;div class="wikidoc"&gt;These are the latest binaries for SilverSprite. The major changes for this release are that we are now using the XNA namespaces (no more #if SILVERLIGHT woot!) and there is a new SilverArcade.SlverSprite.Core assembly. You now need to include references for both SilverArcade.SilverSprite.Core and SilverArcade.SilverSprite for your XNA game. SilverArcade.SilverSprite.Core contains Vector, Matrix, and some other helpful classes than can be useful to Silverlight game developers that don&amp;#39;t necessarily want to use the XNA style of development.&lt;br /&gt;&lt;br /&gt;NEW: Added SilverArcade.SilverSprite.Core.Phone.dll which contains a Windows Phone 7 version of the game loop.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Tue, 23 Mar 2010 22:27:55 GMT</pubDate><guid isPermaLink="false">Updated Release: SilverSprite 3.0 Alpha 2 (Mar 07, 2010) 20100323102755P</guid></item><item><title>Updated Release: SilverSprite 3.0 Alpha 2 (Mar 07, 2010)</title><link>http://silversprite.codeplex.com/releases/view/41574</link><description>&lt;div class="wikidoc"&gt;These are the latest binaries for SilverSprite. The major changes for this release are that we are now using the XNA namespaces (no more #if SILVERLIGHT woot!) and there is a new SilverArcade.SlverSprite.Core assembly. You now need to include references for both SilverArcade.SilverSprite.Core and SilverArcade.SilverSprite for your XNA game. SilverArcade.SilverSprite.Core contains Vector, Matrix, and some other helpful classes than can be useful to Silverlight game developers that don&amp;#39;t necessarily want to use the XNA style of development.&lt;br /&gt;&lt;br /&gt;NEW: Added SilverArcade.SilverSprite.Core.Phone.dll which contains a Windows Phone 7 version of the game loop.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Tue, 23 Mar 2010 13:28:02 GMT</pubDate><guid isPermaLink="false">Updated Release: SilverSprite 3.0 Alpha 2 (Mar 07, 2010) 20100323012802P</guid></item><item><title>Released: SilverSprite 3.0 Alpha 2 (Mar 07, 2010)</title><link>http://silversprite.codeplex.com/releases/view/41574</link><description>&lt;div&gt;These are the latest binaries for SilverSprite. The major changes for this release are that we are now using the XNA namespaces (no more #if SILVERLIGHT woot!) and there is a new SilverArcade.SlverSprite.Core assembly. You now need to include references for both SilverArcade.SilverSprite.Core and SilverArcade.SilverSprite for your XNA game. SilverArcade.SilverSprite.Core contains Vector, Matrix, and some other helpful classes than can be useful to Silverlight game developers that don&amp;#39;t necessarily want to use the XNA style of development.&lt;br&gt;&lt;br&gt;NEW: Added SilverArcade.SilverSprite.Core.Phone.dll which contains a Windows Phone 7 version of the game loop.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Tue, 23 Mar 2010 13:28:02 GMT</pubDate><guid isPermaLink="false">Released: SilverSprite 3.0 Alpha 2 (Mar 07, 2010) 20100323012802P</guid></item><item><title>Updated Release: SilverSprite 3.0 Alpha 2 (Mar 07, 2010)</title><link>http://silversprite.codeplex.com/releases/view/41574</link><description>&lt;div class="wikidoc"&gt;These are the latest binaries for SilverSprite. The major changes for this release are that we are now using the XNA namespaces (no more #if SILVERLIGHT woot!) and there is a new SilverArcade.SlverSprite.Core assembly. You now need to include references for both SilverArcade.SilverSprite.Core and SilverArcade.SilverSprite for your XNA game. SilverArcade.SilverSprite.Core contains Vector, Matrix, and some other helpful classes than can be useful to Silverlight game developers that don&amp;#39;t necessarily want to use the XNA style of development.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Tue, 23 Mar 2010 12:42:31 GMT</pubDate><guid isPermaLink="false">Updated Release: SilverSprite 3.0 Alpha 2 (Mar 07, 2010) 20100323124231P</guid></item><item><title>Created Release: SilverSprite 3.0 Alpha 2 (Mar 07, 2010)</title><link>http://silversprite.codeplex.com/releases?ReleaseId=41574</link><description>&lt;div class="wikidoc"&gt;These are the latest binaries for SilverSprite. The major changes for this release are that we are now using the XNA namespaces (no more #Iif SILVERLIGHT woot!) and there is a new SilverArcade.SlverSprite.Core assembly. You now need to include references for both SilverArcade.SilverSprite.Core and SilverArcade.SilverSprite for your XNA game. SilverArcade.SilverSprite.Core contains Vector, Matrix, and some other helpful classes than can be useful to Silverlight game developers that don&amp;#39;t necessarily want to use the XNA style of development.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Mon, 08 Mar 2010 00:28:32 GMT</pubDate><guid isPermaLink="false">Created Release: SilverSprite 3.0 Alpha 2 (Mar 07, 2010) 20100308122832A</guid></item><item><title>Released: SilverSprite 3.0 Alpha 2 (Mar 07, 2010)</title><link>http://silversprite.codeplex.com/releases/view/41574</link><description>&lt;div&gt;These are the latest binaries for SilverSprite. The major changes for this release are that we are now using the XNA namespaces (no more #Iif SILVERLIGHT woot!) and there is a new SilverArcade.SlverSprite.Core assembly. You now need to include references for both SilverArcade.SilverSprite.Core and SilverArcade.SilverSprite for your XNA game. SilverArcade.SilverSprite.Core contains Vector, Matrix, and some other helpful classes than can be useful to Silverlight game developers that don&amp;#39;t necessarily want to use the XNA style of development.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Mon, 08 Mar 2010 00:28:32 GMT</pubDate><guid isPermaLink="false">Released: SilverSprite 3.0 Alpha 2 (Mar 07, 2010) 20100308122832A</guid></item><item><title>Updated Release: SilverSprite 3.0 Alpha (Jan 17, 2010)</title><link>http://silversprite.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=38933</link><description>&lt;div class="wikidoc"&gt;This is the first binary release of SilverSprite for Silverlight 3.0. There are still some issues with WriteableBitmap rendering mode but we wanted to get a binary release out to make it easier for people to use the 3.0 version. Includes new SilverSpriteLite assembly for use by silverlight game devs that don&amp;#39;t need the XNA compatible graphics and content namespaces.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Sun, 17 Jan 2010 19:18:14 GMT</pubDate><guid isPermaLink="false">Updated Release: SilverSprite 3.0 Alpha (Jan 17, 2010) 20100117071814P</guid></item><item><title>Released: SilverSprite 3.0 Alpha (Jan 17, 2010)</title><link>http://silversprite.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=38933</link><description>&lt;div&gt;This is the first binary release of SilverSprite for Silverlight 3.0. There are still some issues with WriteableBitmap rendering mode but we wanted to get a binary release out to make it easier for people to use the 3.0 version. Includes new SilverSpriteLite assembly for use by silverlight game devs that don&amp;#39;t need the XNA compatible graphics and content namespaces.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Sun, 17 Jan 2010 19:18:14 GMT</pubDate><guid isPermaLink="false">Released: SilverSprite 3.0 Alpha (Jan 17, 2010) 20100117071814P</guid></item><item><title>Updated Release: SilverSprite 3.0 Alpha (Jan 17, 2010)</title><link>http://silversprite.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=38933</link><description>&lt;div class="wikidoc"&gt;This is the first binary release of SilverSprite for Silverlight 3.0. There are still some issues with WriteableBitmap rendering mode but we wanted to get a binary release out to make it easier for people to use the 3.0 version. &lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Sun, 17 Jan 2010 19:14:00 GMT</pubDate><guid isPermaLink="false">Updated Release: SilverSprite 3.0 Alpha (Jan 17, 2010) 20100117071400P</guid></item><item><title>Created Release: SilverSprite 3.0 Alpha (Jan 17, 2010)</title><link>http://silversprite.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=38933</link><description>&lt;div class="wikidoc"&gt;This is the first binary release of SilverSprite for Silverlight 3.0. There are still some issues with binary rendering but we wanted to get a binary release out to make it easier for people to use the 3.0 version. &lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Sun, 17 Jan 2010 19:13:03 GMT</pubDate><guid isPermaLink="false">Created Release: SilverSprite 3.0 Alpha (Jan 17, 2010) 20100117071303P</guid></item><item><title>Updated Release: SilverSprite 1.0 (Jul 12, 2009)</title><link>http://silversprite.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=30081</link><description>&lt;div class="wikidoc"&gt;If you are using Silverlight 2 this is the release you need. Compiled for Silverlight 2 and will probably be the last Silverlight 2 release.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Mon, 13 Jul 2009 00:58:58 GMT</pubDate><guid isPermaLink="false">Updated Release: SilverSprite 1.0 (Jul 12, 2009) 20090713125858A</guid></item><item><title>Released: SilverSprite 1.0 (Jul 12, 2009)</title><link>http://silversprite.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=30081</link><description>&lt;div&gt;If you are using Silverlight 2 this is the release you need. Compiled for Silverlight 2 and will probably be the last Silverlight 2 release.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Mon, 13 Jul 2009 00:58:58 GMT</pubDate><guid isPermaLink="false">Released: SilverSprite 1.0 (Jul 12, 2009) 20090713125858A</guid></item><item><title>Created Release: SilverSprite 1.0 (Jul 12, 2009)</title><link>http://silversprite.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=30081</link><description>&lt;div class="wikidoc"&gt;If you are using Silverlight 2 this is the release you need. Compiled for Silverlight 2 and will probably be the last Silverlight 2 release.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>billreiss</author><pubDate>Mon, 13 Jul 2009 00:43:06 GMT</pubDate><guid isPermaLink="false">Created Release: SilverSprite 1.0 (Jul 12, 2009) 20090713124306A</guid></item><item><title>Updated Release: SilverSprite 1.0 Beta (Apr 28, 2009)</title><link>http://silversprite.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=26799</link><description>&lt;div&gt;Major improvements in sound and graphics. Includes support for SpriteEffects and all Draw methods. Rotation and origin now supported for text. Textures can now be directly included in project as PNG or JPG files instead of XNB. Other bug fixes and improvements.&lt;/div&gt;</description><author>billreiss</author><pubDate>Wed, 29 Apr 2009 02:13:06 GMT</pubDate><guid isPermaLink="false">Updated Release: SilverSprite 1.0 Beta (Apr 28, 2009) 20090429021306A</guid></item></channel></rss>