These are the latest binaries for SilverSprite. The major changes for this release are that we are now using the XNA namespaces (no more #if SILVERLIGHT woot!) and there is a new SilverArcade.SlverSprite.Core assembly. You now need to include references for both SilverArcade.SilverSprite.Core and SilverArcade.SilverSprite for your XNA game. SilverArcade.SilverSprite.Core contains Vector, Matrix, and some other helpful classes than can be useful to Silverlight game developers that don't necessarily want to use the XNA style of development.
NEW: Added SilverArcade.SilverSprite.Core.Phone.dll which contains a Windows Phone 7 version of the game loop.