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Need someway to create an instance of GamePadState that can be returned from GamePad.GetState(). We can't use static variables here. Example.
state = GamePad.GetState();
if(state.IsPressed() && !_lastState.IsPressed())
_lastState = state;
This works fine in the XNA frameworks. I've KDW already implemented something for Keyboard, but GamePad looked a little more tricky