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Game.Tick doesn't call BeginDraw/EndDraw

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Game.Tick() should call BeginDraw/EndDraw before/after the Draw() call.

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phenotype wrote Apr 18, 2010 at 7:09 PM

Agreed, can be bump this up on the priority list?

wrote Apr 18, 2010 at 7:11 PM

wrote Oct 21, 2010 at 7:27 AM

vackup wrote Oct 21, 2010 at 7:27 AM

I'm testing silversprite with platform starter kit for XNA 3.1 and every time a level starts, the player dies. Debuging both projects i found a problem with the GameTime class.

I dont know if i found the same bug but I have problem with Update(GameTime gameTime). I think gameTime isnt counting in the right way.

I have attached a print screen with the gameTime numbers, one running in XNA and the other in Silverlight (with SilverSprite).

I'm using silverSprite 3.0 alpha

What do you think?

PS: Sorry about my awful english

wrote Oct 21, 2010 at 7:28 AM

wrote Feb 14, 2013 at 7:13 PM