I've got the follow exception when using the keyboard in the main loop.
System.NullReferenceException was unhandled by user code
Message="Object reference not set to an instance of an object."
StackTrace:
at Microsoft.Xna.Framework.Input.KeyboardState.IsKeyDown(Keys key)
at Haiku.Keyboard.IsReleased(Keys key)
at Haiku.Debug.Statistics.Update()
at Haiku.HaikuGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.gameLoop_Update(Object sender, SimpleEventArgs`1 e)
at SilverArcade.SilverSprite.GameLoop.CompositionTarget_Rendering(Object sender, EventArgs e)
at System.Windows.Media.CompositionTarget.OnRendering(Object sender, RenderingEventArgs e)
at MS.Internal.JoltHelper.RaiseEvent(IntPtr target, UInt32 eventId, IntPtr coreEventArgs, UInt32 eventArgsTypeIndex)
InnerException: