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I'm testing silversprite with platform starter kit for XNA 3.1 and every time a level starts, the player dies. Debuging both projects i found a problem with the GameTime class.
I dont know if i found the same bug but I have problem with Update(GameTime gameTime). I think gameTime isnt counting in the right way.
I have attached a print screen with the gameTime numbers, one running in XNA and the other in Silverlight (with SilverSprite).
I'm using silverSprite 3.0 alpha
What do you think?
PS: Sorry about my awful english