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2
votes

SpriteBatch.Draw Scale problems

Some overloads of the SpriteBatch.Draw method are not scalling correctly: public void Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color) public void Dr...

Id #9076 | Planned Release: None | Last Updated: Jul 31 2011 at 11:37 AM by Oldtimer_gamer | Created On: Jul 13 2011 at 5:36 PM by azchohfi
1
vote

Mouse Right Button State = FAIL?

I can't get the right mouse button to work... The weird thing is that I used it JUST like the left mouse button, and the left button responded fine. Here's the simplified version of my code: using...

Id #9014 | Planned Release: None | Last Updated: Jun 25 2011 at 10:19 PM by AName | Created On: Jun 25 2011 at 10:17 PM by AName
3
votes

Game Width and Height

How do I change the resolution of my game ? I have tried setting the width/height from the hosting usercontrol. void MainPage_Loaded(object sender, RoutedEventArgs e) { ...

Id #8704 | Planned Release: None | Last Updated: Jan 2 at 4:20 AM by Shnagenburg | Created On: Apr 26 2011 at 6:33 AM by SimpleNick
1
vote

How to use StorageContainer ?

This line work in XNA, but not in silversprite. "StorageContainer.TitleLocation" return empty. I not found a solution. Any idea? levelPath = Path.Combine(StorageContainer.TitleLocation, "Content/"...

Id #8550 | Planned Release: None | Last Updated: Mar 22 2011 at 2:27 PM by Lesfar | Created On: Mar 22 2011 at 2:27 PM by Lesfar
1
vote

Color.PackedValue

SilverSprite doesn't follow the standard formula for Color.PackedValue. It should be R-G-B-A, NOT B-G-R-A. I found this problem when serializing a custom class between Silverlight (SilverSprite Apl...

Id #8547 | Planned Release: None | Last Updated: Mar 21 2011 at 1:28 PM by LithiumToast | Created On: Mar 21 2011 at 1:27 PM by LithiumToast
1
vote

VertexBuffer & IndexBuffer

Can one suggest are there any alternatives for VertexBuffer & IndexBuffer classes. I am trying to draw GeometricPrimitive using VertexBuffer & IndexBuffer. Thanks in advance. Vamsi.

Id #8195 | Planned Release: None | Last Updated: Jan 20 2011 at 6:15 AM by vamsikg | Created On: Jan 20 2011 at 6:15 AM by vamsikg
1
vote

SilverSprite and GDI++

Silver Sprite does not work with projects using GDI++ since GDI++ was not included in Silverlight like it is in Windows. This is an issue because XNA is compatible with the 2.0 framework where GDI...

Id #8183 | Planned Release: None | Last Updated: Jan 18 2011 at 2:58 PM by swight | Created On: Jan 18 2011 at 2:58 PM by swight
1
vote

Issue with ClippedSpriteImage

The SourceRectangle property in ClippedSpriteImage throws an exception whenever (DoubleRectangle)value has a negative value. I think this should be checked before passing the value, converting any ...

Id #8080 | Planned Release: None | Last Updated: Jan 6 2011 at 10:27 PM by WardoXna | Created On: Jan 6 2011 at 10:26 PM by WardoXna
1
vote

Problem with GameTime

I'm testing silversprite with platform starter kit for XNA 3.1 and every time a level starts, the player dies. Debuging both projects i found a problem with the GameTime class. I dont know if i fo...

Id #7452 | Planned Release: None | Last Updated: Oct 21 2010 at 7:28 AM by vackup | Created On: Oct 21 2010 at 7:28 AM by vackup
2
votes

Font.MeasureString

Is it just me, or is measurestring not accurate? I wonder if I'm doing it wrong but it doesn't seem to be rendering the correct away (tryna get something centered) But it doesn't seem to want to wo...

Id #6679 | Planned Release: None | Last Updated: Jul 5 2011 at 5:45 PM by ashes999 | Created On: Jul 21 2010 at 7:51 PM by genaga
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