Some overloads of the SpriteBatch.Draw method are not scalling correctly:
public void Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color)
public void Dr...
Id #9076 |
Planned Release:
None
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Last Updated: Jul 31 2011 at 11:37 AM by Oldtimer_gamer |
Created On: Jul 13 2011 at 5:36 PM by azchohfi
I can't get the right mouse button to work... The weird thing is that I used it JUST like the left mouse button, and the left button responded fine. Here's the simplified version of my code:
using...
Id #9014 |
Planned Release:
None
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Last Updated: Jun 25 2011 at 10:19 PM by AName |
Created On: Jun 25 2011 at 10:17 PM by AName
How do I change the resolution of my game ?
I have tried setting the width/height from the hosting usercontrol.
void MainPage_Loaded(object sender, RoutedEventArgs e)
{
...
Id #8704 |
Planned Release:
None
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Last Updated: Jan 2 at 4:20 AM by Shnagenburg |
Created On: Apr 26 2011 at 6:33 AM by SimpleNick
This line work in XNA, but not in silversprite. "StorageContainer.TitleLocation" return empty.
I not found a solution. Any idea?
levelPath = Path.Combine(StorageContainer.TitleLocation, "Content/"...
Id #8550 |
Planned Release:
None
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Last Updated: Mar 22 2011 at 2:27 PM by Lesfar |
Created On: Mar 22 2011 at 2:27 PM by Lesfar
SilverSprite doesn't follow the standard formula for Color.PackedValue. It should be R-G-B-A, NOT B-G-R-A. I found this problem when serializing a custom class between Silverlight (SilverSprite Apl...
Id #8547 |
Planned Release:
None
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Last Updated: Mar 21 2011 at 1:28 PM by LithiumToast |
Created On: Mar 21 2011 at 1:27 PM by LithiumToast
Can one suggest are there any alternatives for VertexBuffer & IndexBuffer classes. I am trying to draw GeometricPrimitive using VertexBuffer & IndexBuffer.
Thanks in advance.
Vamsi.
Id #8195 |
Planned Release:
None
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Last Updated: Jan 20 2011 at 6:15 AM by vamsikg |
Created On: Jan 20 2011 at 6:15 AM by vamsikg
Silver Sprite does not work with projects using GDI++ since GDI++ was not included in Silverlight like it is in Windows. This is an issue because XNA is compatible with the 2.0 framework where GDI...
Id #8183 |
Planned Release:
None
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Last Updated: Jan 18 2011 at 2:58 PM by swight |
Created On: Jan 18 2011 at 2:58 PM by swight
The SourceRectangle property in ClippedSpriteImage throws an exception whenever (DoubleRectangle)value has a negative value. I think this should be checked before passing the value, converting any ...
Id #8080 |
Planned Release:
None
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Last Updated: Jan 6 2011 at 10:27 PM by WardoXna |
Created On: Jan 6 2011 at 10:26 PM by WardoXna
I'm testing silversprite with platform starter kit for XNA 3.1 and every time a level starts, the player dies. Debuging both projects i found a problem with the GameTime class.
I dont know if i fo...
Id #7452 |
Planned Release:
None
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Last Updated: Oct 21 2010 at 7:28 AM by vackup |
Created On: Oct 21 2010 at 7:28 AM by vackup
Is it just me, or is measurestring not accurate? I wonder if I'm doing it wrong but it doesn't seem to be rendering the correct away (tryna get something centered) But it doesn't seem to want to wo...
Id #6679 |
Planned Release:
None
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Last Updated: Jul 5 2011 at 5:45 PM by ashes999 |
Created On: Jul 21 2010 at 7:51 PM by genaga
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