The Inflate extension method on the Rectangle is useless. It is supposed to modify the Rectangle it is called on, but since that Rectangle is passed by value into the extension method, the original...
Id #11090 | Release:
None
| Updated: Feb 14 at 6:13 PM by JaredReed | Created: Aug 17, 2012 at 3:05 AM by JaredReed
i did everything as explained step by step but when i try and run the projects it gives me a blank white page with nothing any help would be appreciated.
Also when i try to run the samples it has...
Id #10749 | Release:
None
| Updated: Feb 14 at 6:13 PM by silkcp | Created: May 10, 2012 at 2:49 PM by CrazyEltayeb
Some overloads of the SpriteBatch.Draw method are not scalling correctly:
public void Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color)
public void Dr...
Id #9076 | Release:
None
| Updated: Feb 14 at 6:13 PM by Oldtimer_gamer | Created: Jul 13, 2011 at 4:36 PM by azchohfi
I can't get the right mouse button to work... The weird thing is that I used it JUST like the left mouse button, and the left button responded fine. Here's the simplified version of my code:
usin...
Id #9014 | Release:
None
| Updated: Feb 14 at 6:13 PM by AName | Created: Jun 25, 2011 at 9:17 PM by AName
How do I change the resolution of my game ?
I have tried setting the width/height from the hosting usercontrol.
void MainPage_Loaded(object sender, RoutedEventArgs e)
{
GameCanv...
Id #8704 | Release:
None
| Updated: Feb 14 at 6:13 PM by Shnagenburg | Created: Apr 26, 2011 at 5:33 AM by SimpleNick
This line work in XNA, but not in silversprite. "StorageContainer.TitleLocation" return empty.
I not found a solution. Any idea?
levelPath = Path.Combine(StorageContainer.TitleLocation, "Content/...
Id #8550 | Release:
None
| Updated: Feb 14 at 6:13 PM by Lesfar | Created: Mar 22, 2011 at 1:27 PM by Lesfar
SilverSprite doesn't follow the standard formula for Color.PackedValue. It should be R-G-B-A, NOT B-G-R-A. I found this problem when serializing a custom class between Silverlight (SilverSprite Apl...
Id #8547 | Release:
None
| Updated: Feb 14 at 6:13 PM by LithiumToast | Created: Mar 21, 2011 at 12:27 PM by LithiumToast
Can one suggest are there any alternatives for VertexBuffer & IndexBuffer classes. I am trying to draw GeometricPrimitive using VertexBuffer & IndexBuffer.
Thanks in advance.
Vamsi.
Id #8195 | Release:
None
| Updated: Feb 14 at 6:13 PM by vamsikg | Created: Jan 20, 2011 at 5:15 AM by vamsikg
Silver Sprite does not work with projects using GDI++ since GDI++ was not included in Silverlight like it is in Windows. This is an issue because XNA is compatible with the 2.0 framework where GDI...
Id #8183 | Release:
None
| Updated: Feb 14 at 6:13 PM by swight | Created: Jan 18, 2011 at 1:58 PM by swight
The SourceRectangle property in ClippedSpriteImage throws an exception whenever (DoubleRectangle)value has a negative value. I think this should be checked before passing the value, converting any ...
Id #8080 | Release:
None
| Updated: Feb 14 at 6:13 PM by WardoXna | Created: Jan 6, 2011 at 9:26 PM by WardoXna
I'm testing silversprite with platform starter kit for XNA 3.1 and every time a level starts, the player dies. Debuging both projects i found a problem with the GameTime class.
I dont know if i f...
Id #7452 | Release:
None
| Updated: Feb 14 at 6:13 PM by vackup | Created: Oct 21, 2010 at 6:28 AM by vackup
Is it just me, or is measurestring not accurate? I wonder if I'm doing it wrong but it doesn't seem to be rendering the correct away (tryna get something centered) But it doesn't seem to want to wo...
Id #6679 | Release:
None
| Updated: Feb 14 at 6:13 PM by ashes999 | Created: Jul 21, 2010 at 6:51 PM by genaga
Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream stream, int length, TextureCreationParameters param) is implemented, but the other variations are not.
Texture2D.FromFile(GraphicsDevice gra...
Id #6325 | Release:
None
| Updated: Feb 14 at 6:13 PM by tolstenko | Created: Jun 21, 2010 at 2:11 AM by twohalf
spritebatch.Draw(texture, destinationRect, Color) stopped working all of the sudden. I can't draw with destination rects anymore.......it works fine if I enter a vector2 for a postion instead.
T...
Id #6288 | Release:
None
| Updated: Feb 14 at 6:13 PM by theOneAwaited | Created: Jun 13, 2010 at 8:14 AM by theOneAwaited
I've got the follow exception when using the keyboard in the main loop.
System.NullReferenceException was unhandled by user code
Message="Object reference not set to an instance of an object."
...
Id #6148 | Release:
None
| Updated: Feb 14 at 6:13 PM by WoutervD | Created: May 21, 2010 at 5:38 PM by WoutervD
I originally posted this under discussions but I think it is an issue so I'm reposting here;
Background; I have an xna game library which I'll call phenotype.xna. I link the classes from that lib...
Id #6042 | Release:
None
| Updated: Feb 14 at 6:13 PM by phenotype | Created: May 2, 2010 at 2:27 PM by phenotype
When I toggle from embedded mode to fullscreen mode in silverlight the game screen will only scale up if its Preferred back buffer size is set to the fullscreen size when initialized, otherwise it ...
Id #5978 | Release:
None
| Updated: Feb 14 at 6:13 PM by phenotype | Created: Apr 22, 2010 at 3:31 PM by phenotype
Content.Load<SoundEffect>("fanfare").Play(); //works
Content.Load<SoundEffect>("music/ECLiPSE - Music - Ballleship Chess 2_0kg_XM").Play(); //doesn't work
Id #4596 | Release:
None
| Updated: Feb 14 at 6:13 PM by Fduch | Created: Nov 5, 2009 at 5:10 AM by Fduch
sorry, wrong issue.
Id #4595 | Release:
None
| Updated: Feb 14 at 6:13 PM by Fduch | Created: Nov 5, 2009 at 5:09 AM by Fduch
Game.Tick() should call BeginDraw/EndDraw before/after the Draw() call.
Id #4594 | Release:
None
| Updated: Feb 14 at 6:13 PM by vackup | Created: Nov 5, 2009 at 5:01 AM by Fduch
I get 4 of these errors. I am using Visual Studio 2008.
Error 5 'SilverArcade.SilverSprite.Rectangle' does not contain a definition for 'Contains' and no extension method 'Contains' accepting a ...
Id #4432 | Release:
None
| Updated: Feb 14 at 6:13 PM by Spl33n_Master | Created: Oct 18, 2009 at 2:24 AM by Spl33n_Master
The Additive SpriteBlendMode is ignored in the source. This should be implemented to allow users to use additive blend which is very common for particle systems.
Id #3738 | Release:
None
| Updated: Feb 14 at 6:14 PM by billreiss | Created: Aug 9, 2009 at 9:35 PM by vchelaru
According to this thread: http://silverlight.net/forums/t/80963.aspx
It should be much faster to use the System.Environment.TickCount instead of DateTime.Now in a gameloop in Silverlight.
"I che...
Id #3666 | Release:
None
| Updated: Feb 14 at 6:14 PM by Qbus | Created: Aug 1, 2009 at 8:53 PM by Qbus
Changing the update order of the game component collection during an update call causes the foreach loop to become invalid. Any changes should ake effect for the next time through the loop.
Id #3459 | Release:
None
| Updated: Feb 14 at 6:14 PM by billreiss | Created: Jul 5, 2009 at 4:32 PM by billreiss
here are the draw methods in xna spritebatch
public void Draw(Texture2D texture, Rectangle destinationRectangle, Color color);
public void Draw(Texture2D texture, Vector2 position, Color color);
pu...
Id #2836 | Release:
None
| Updated: Feb 14 at 6:14 PM by GalaxiaGuy | Created: Apr 23, 2009 at 8:04 PM by darthuvius
If you are using a timer to play sounds or invoke other Silverlight components, you may experience a failure since the Timer is not firing on the UI thread. The fix will be to create a singleton v...
Id #2499 | Release:
None
| Updated: Feb 14 at 6:14 PM by kevindwolf | Created: Mar 29, 2009 at 4:54 PM by kevindwolf
Probably a low priority, however SpriteBatch.Draw and SpriteBatch.DrawString should only be callable after SpriteBatch.Begin and before SpriteBatch.End. The XNA platform will throw an "InvalidOper...
Id #2454 | Release:
None
| Updated: Feb 14 at 6:14 PM by kevindwolf | Created: Mar 27, 2009 at 10:53 PM by kevindwolf
This is probably a very low priority, however in the XNA version, if you don't call GraphicsDevice.Clear the previous rendering will not be cleared.
Id #2453 | Release:
None
| Updated: Feb 14 at 6:14 PM by puargs | Created: Mar 27, 2009 at 10:51 PM by kevindwolf
Review the XNA version of the Startup Sequencing Test and compare and make the Silverlight Version match.
Id #2452 | Release:
None
| Updated: Feb 14 at 6:14 PM by kevindwolf | Created: Mar 27, 2009 at 10:50 PM by kevindwolf
Since our implementation is built on Silverlight this will probably be pretty much the same on different machines. It may merit some time to populate this structure however if different browsers/p...
Id #2451 | Release:
None
| Updated: Feb 14 at 6:14 PM by kevindwolf | Created: Mar 27, 2009 at 10:49 PM by kevindwolf
Basic implementation seems to be complete. More advanced features such as setting volume may need additional work.
Id #2450 | Release:
None
| Updated: Feb 14 at 6:14 PM by PedroCavalca | Created: Mar 27, 2009 at 10:47 PM by kevindwolf
Need someway to create an instance of GamePadState that can be returned from GamePad.GetState(). We can't use static variables here. Example.
state = GamePad.GetState();
if(state.IsPressed() ...
Id #2449 | Release:
None
| Updated: Feb 14 at 6:14 PM by kevindwolf | Created: Mar 27, 2009 at 10:45 PM by kevindwolf
It appears that when the X value of the origin is incremented, the texture displayed by the SpriteBatch.Draw moves to the left. When it's decremented, it moves to the right. I would expect the be...
Id #2447 | Release:
None
| Updated: Feb 14 at 6:14 PM by billreiss | Created: Mar 27, 2009 at 10:40 PM by kevindwolf
Textures and strings should be rendered either from Front-To-Back or Back-To-Front based upon how SpriteBatch.Begin was called. Front-To-Back should render in ascending order based upon layerDepth...
Id #2444 | Release:
None
| Updated: Feb 14 at 6:14 PM by omatase | Created: Mar 27, 2009 at 10:34 PM by kevindwolf
When DrawableGameComponents are added to the Components collection they should be drawn in ascending order based upon DrawOrder. This can be verified by clicking on DGC Ordering in the SilverSprit...
Id #2443 | Release:
None
| Updated: Feb 14 at 6:14 PM by kevindwolf | Created: Mar 27, 2009 at 10:31 PM by kevindwolf
It would appear as if when the sound effect is loaded in the constructor of SilverArcade.SilverSprite.Audio.SoundEffect it is immediately played.
Id #2328 | Release:
None
| Updated: Feb 14 at 6:14 PM by kevindwolf | Created: Mar 22, 2009 at 2:19 PM by kevindwolf